Fantastical Parade brings more Mega evolutions to the game, but we're finally seeing the introduction of Stadium cards, which are continuous effects that affect both players (for our Yu-Gi-Oh readers, they're Field Spells)
The deck's face commander, Bright-Palm, Soul Awakener lets you double counters and make blocks difficult, while alternate commander Shalai and Hallar makes your counters hurt people
Crimson Invasion has 124 cards in total (111 main set cards plus 13 Secret Rares)
That means I've neglected some very strong Aggro Commanders like Winota, Joiner of Forces and Yuriko, the Tiger's Shadow
Everything Ive listed are things that Id consider pretty much universal
[mtg_card]Wurmcoil Engine[/mtg_card], out of C14s Built From Scratch deck, is a great example ($12 on Star City Games, as of this writing)