Today, I want to go over some of the top Pioneer decks and look at the cards that I expect to be most effective at attacking them
A Treasure is still worth less than a draw, but we already have plenty of Ninjas who are great at the latter adding the capability to generate mana advantage to go with that card advantage unlocks greater heights for existing Ninja decks
If you target two cards and one of the targeted cards becomes illegal, youll still return the other one, discard a card, and exile Shreds of Sanity
Its a tough addition to a trainers deck because of the high discard cost, but when timed right, it can steal games
You can make this go that much further to being one-sided by running a bunch of Vigilance, or putting into the flavor-of-the-month deck: a vehicles deck
[-9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library." Wow, this ultimate is a game changer