Dark invader ( ) The cover card is a chaotic black horsesman , an invasion of darkness
During that turn, power-up abilities cant be activated
Things get weird if a spell or effect exiles the merged creature and then returns it to the battlefield, such as with a blink spell
Every turn, you can use this Pokemon's effect to discard a card from your hand, then draw two cards in return
this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation
Fill out the rest with a balance of cards, and you'll be well on your way to being a Commander veteran