Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck
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Orthworm might be an energy-hungry card, but with three Metal Energies, it gains 100 HP, pushing its max HP to 230, nearly as high as an ex
Control Magic is a nice solution to black decks with Juzam Djinn and the like, as is Whirling Dervish (which also gets around City in a Bottle and The Abyss, all of which are reasons why I have chosen it for this particular sideboard configuration)
Akoum Plane: Zendikar Players may cast enchantment spells as though they had flash