We'll also be revealing a cycle of 5 borderless rare dual lands later on, so stay tuned
It saves you from the nasty scenario where your opponent draws an extra card on their turn, then kills your Howling Mine before you get an extra card
Well, white then gets to cast more spells per turn, which balances out in a similar way
Firkrag notably provides additional value for goading, as whenever a creature deals damage to one of your opponents, if it had to attack such as through a goading effect, you can put a +1/+1 counter on Firkrag, drawing a card in the process
Bloodthirsty Adversary and Intrepid Adversary stand out the most, perhaps because those two colors are the most in the need of a solid two-drop with late game potential
The Green dorks will exile something from your graveyard and then let you cast it