Need that Counterspell
Its a 3/2 for four that can either blow up a creature or planeswalker, counter a spell, activated ability, or triggered ability
(See?) An effect that allows you to put an artifact card from your graveyard onto the battlefield wouldn't affect Sword of the Realms, however: a modal double-faced card has only its front side's characteristics while in the graveyard
The problem is that a 2/2 (even a 2/2 with flying) can be outclassed fairly quickly, so delaying Vexing Gull trades its early game relevance (pecking in for damage) for mid-game value (when you might be behind in the race or not be able to attack with Vexing Gull)

Here's what you'll find inside each deck: 1 Ready-to-play 100-card Commander deck 2 Traditional foil new-to- Magic legendary creatures that can serve as the deck's commander 8 Non-foil new-to -Magic rares specific to that deck 90 Non-foil Magic cards, including basic lands 1 Foil-etched display commander printed on thicker cardstock (Not legal for sanctioned play.) 1 Collector Booster Sample Pack 1 Non-foil or traditional foil Booster Fun Wilds of Eldraine rare or mythic rare card 1 Traditional foil borderless uncommon Enchanting Tales Wilds of Eldraine card 10 Double-faced tokens 1 Cardboard deck box 1 Spindown life counter Happily Ever After This may be the ending of our collecting story, but it's far from the end of Wilds of Eldraine
Number 120 Language English Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage