The Emerald cards feature both attack-minded and defensive glimmers that allow the player to craft a balanced style of play
Given the size of the decks, this is no easy feat
It's a win-win situation no matter what, making sure you are getting incremental value turn after turn
After shuffling the cards and having them cut, the dealer deals 17 cards to each player, one by one and face down, beginning with eldest hand (left of dealer)
Realms Uncharted, Tempt with Discovery, and Sylvan Scrying will grab whatever tri-color land you need to get all your colors, or even your Command Tower
Zur the Enchanter Being a tutor for Necropotence on a stick was once enough for Zur the Enchanter to be a reasonable cEDH choice, but that time has passed in the meta