Starting with this update, all digital-only cards on MTG Arena will have the MTG Arena "A" down where the holofoil rarity stamp usually is so they can be clearly identified
The trick is holding priority and activating them as many times as you'd like in succession
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
These decks work especially well in older formats, where threats such as Delver of Secrets anchor the strategy
Not more Engaged Players
Basically, at least in terms of mythics, Ultimate Masters really lives up to its name