youre playing The Pit of Dispair with Daniela Reyes or Nathaniel Cho and the Deep Ones havent spawned yet, but your team is required to find three clues per player
The problem is that, at the high mana cost, you arent getting enough to affect the battlefield up front
Four mana is a lot, but when you have nothing else to do with that mana, drawing a card is a nice little way to find extra value
It is the best deck for new players as it contains a bunch of mechanics that will help strengthen gameplay when using other decks
Lurrus fuels a lot of decks full of cheap cards: I dont really want to use counterspell on a Memnite, Thoughtseize or even Lightning Bolt
For example, our win against GW Hatebears where our opponent spent most of the game Ghost Quartering themselves to try to get the proper mana to cast their spells