As well as this, the attacks ability can be a negative for the player, taking away attached energy , making it risky for those that use it
Madam Mim's seven willpower makes her fairly tanky by default, but Sneaky Move cranks up that survivability and throws some offense into the mix
Keep the deck structure balanced between hugging your opponents and drawing value for yourself that will make this Peace Offering a competitive brawler among the other precon decks
Another of which is CG and repetitive art style/designs
If a creature with double strike hits an enrage creature twice, there will be two individual enrage triggers
Then, Paradox Power stars Doctors twelve and thirteen, and this time the strategy is 'playing cards from anywhere other than your hand'