You just keep moving your equipment around, either drawing a card or putting lands into play each time you do, until you eventually win with a convoluted loop that involves sacrificing your lands to Sylvan Safekeeper, shuffling everything back into your library with Endurance, and then eventually blowing up all your opponent stuff with the Zur or bouncing all their permanents with a Teferi while also creating like a million tokens along the way
Let's take a look at a classic example: the turn-one mana accelerator
Trading usually costs Shinedust, and the price varies depending on which cards youre sending and receiving
Whispersilk Cloak , Lightning Greaves and Swiftfoot Boots make our point man more difficult for your opponents to knock out
That said, you can get a little bit creative with your inclusions to help you make up for that
It just reduces the cost to cast the spell